"Me and my few friends want to enjoy team play on the LAN we just set up"



Great! That's definitely the way Slime was meant to play!

Ok so, just like any other multiplayer game, what we need is 1 server, and N clients (N>1). You probably have many machines belonging to the network, so the first thing you have to do is to distribute Super Slime Volley Ball zipfile on every machine that will have a client (player) or a server.

First, let's start the Slime Server :

There are 2 ways of setting up a Slime Server :

Let's see the second option here (if you prefer the first option, please report to "We are two, have no network, and want to play on my PC at home").

Go on the machine that'll run the dedicated server.

Run the jar SlimeServer.jar in the directory where you installed the game (see Running a Jarfile).

It then should come up like that:

To see how to change the Slime server's settings, please see the Super Slime Volley Ball Server section.

Now leave the server alone, and tell everybody to run their SlimeClient.jar (see Running a Jarfile).

On any remote (client) machine:

Something like this should come up on the screen:

In the hostname filed, put the name of the Slime Server machine (or IP address if you don't know the machine's name). Fill the "port" field with the value of the port appearing in the Slime Server interface : that's the Slime Server's connection port. Keep the value "One local player" in the "Mode" list, except if you want to play with a mate on the same keyboard (you can play with other players on the network as well in this mode). For more info on the "Two local players" mode, please report to "We are two, have no network, and want to play on my PC at home".

Fill in the field "Nickname" your name (it's your alias in the game).

Slime uses the keyboard as players input and controls : click on the small button aside your nickname's field to open a panel letting you choose your keys. To assign a key to an action, simply click in the corresponding area, and type on the key you want to be assigned. The windows may now look like:

Now click on the "Settings" button in the "Sound" section to develop a new panel : select a suitable Midi Device to produce the sound effects of the game ; in order to have the best sound quality, select preferably another device than "Java Midi Synthesizer" which is slower than an effective hardware device that your soundcard may include. Use the scrollbar to set the volume of sound.

Screenshot :

Finally, don't forget to check the "Auto save settings" box so that all the parameters are saved for the next time.

Now just click the "Ok" button to continue.

A new window should pop-up, that gives some info about the game status and should look like that :

The info are self-describing, and what you have to do now is to choose a team : Team 1 are always located on the left part of the playground, as Team 2 are always located on the right. At this point you've probably noticed a small window attached to the top-right corner of the main window:

This is what we call : the Monitor. It shows the players lists for each team, as well as their status and the current scores. It is pretty useful to see which players are connected and what their statuses are.

You can dynamically see how the teams are composed, as the other player make a choice. Once you've decided which team to join, click on the corresponding button.

Once the team choosen, the window changes once again and we're almost ready to play!

The screen invites you to press Enter, but you should do this only when you think that everybody is connected and has join a team. If you don't wait and begin to play before every player has joined in, they will be 'paused' and will be able to play only after the current set ends...

Suppose that everybody is ready, we can start! To do so, press Enter. It should go on like that:

Ok, ready to play! Now, please see the Super Slime Volley Ball play instructions to get hints...


Conception: Flo 2003,

Instructions page